It’s extremely robust, and even if you have above an 800Mhz G4 you’ll get fairly nice emulation with only a couple of hiccups. In addition to having cycle-exact emulation, Nestopia supports 143 mappers (which correspond to different chips used in NES cartridges) and five more sound chips. NestopiaĪlso available at, this program offers a little more of a buffer in terms of processor speed and is widely accepted as the most compatible of Mac emulators. However, Richard Bannister has ported a lot of emulators to Mac OS X, and you only need to purchase Emulation Enhancer once to bring its features to all his emulators. This software isn’t free and will run you $25. Though, if you’re interested in having USB gamepad support, bilinear filtering, full screen mode, and aspect ratio correction, you’ll need to download the available Emulation Enhancer shareware at. If you have a new Mac, this is really the emulator you want to be using. is home to an older version of RockNES that will work on systems with less than a 1Ghz processor.Īlso, RockNES supports the Famicom Disk System, along with providing excellent sound support. When I tested it on a 1.8Ghz G5 processor, I had a much smoother experience.įor those who like the feel of RockNES, there are older versions not supported by the creator available on the net. Testing this program with a 867Mhz G4, I found his statements to be true, as it was choppy at best. Users with older computers are going to experience some slowdown due to cycle-exact emulation, and the creator recommends at least 1Ghz for proper performance. The problem is that it isn’t entirely universal. Here’s a list of the NES emulators for the Mac:Īvailable at, this is the premier emulator for NES games on a Mac. ![]() Now, there are a variety of options, and there are a couple really top-notch programs available. This is the program that allows you to play the ROMs on your Mac. Don’t worry, as this section of the book will walk you through just exactly how you go about playing those NES classics on your Mac.īefore you even worry about stock piling ROMs for the hours upon hours you’ve freed to relive your youth, you’re going to need an emulator. ![]() But you’re a hipster with a Powerbook and a massive collection of CDs from indie bands. Sure, it’d be simple if it was on their PC. The eight-bit era had a profound impact on the videogame industry, and many people late at night, after downing that second glass of store brand whiskey and half of a leftover burger in the fridge, want to relive the so called “glory days” of gaming. (That is, the one that MS used while the 360 hardware was still in development) It just that you'll have a hard time reverse engineering an XBox 360.Make the switch without losing your Nintendo homebrews.Īh, the bastion of classic gaming for generation Y-the Nintendo Entertainment System. Since the SNES hardware is almost identical to that from an Apple IIGS, it was very easy to build good SNES emulators.įor example, I'd assume there is a great XBox 360 emulator that runs on quad G5s. Between the NES and the new batch (360, PS3), consoles have been more or less just PCs, and they are very easy to emulate if you don't have to reverse engineer them. It turns out that it's a good thing I got a job that summer instead. If anyone makes a decent PlayStation emulator (1, 2, PSP) is going to get hit with a buttload of litigation.Īt one point I actually set out to write a NES emulator written primarily in PPC assembler, used Altivec, and leveraged the GPU. Making a PS1 or 2 emulator for Intel wouldn't be as clean, but it's still something that wouldn't be dreadfully hard to do if Sony weren't so opposed to it. Especially since MIPS and PPC have similar ISAs. It's very, very possible to make a good emulator if you have either some form of schematics or a lab full of expensive equipment. Sony locked down a large part of what made VGS work really well. Whoever worked in that team were emulation gods. Forget Gerrit, I want Connectix back (virtual game station - damn you Sony, grabbin' it before an OS X version). ![]() ![]() They can't even do PSone properly for OS X.
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